- The perfect accessory for pupils (and teachers!) taking their first steps on their coding journey. Use the cards to plan out a programming sequence and exercise those computational thinking minds.
- Compatible with Hope Education’s Pocket Foam Dice. Use the dice to play coding games, letting pupils throw the dice and get EaRL to a set location in the classroom.
- Teach directional language as part of a cross-curricular geography and computing lesson with the direction cards in the pack (65 in a pack).
E.a.R.L Sequencing Cards
Teaching coding to KS1 sound like an impossibility? Using EaRL Sequencing Cards from Hope Education and EaRL Coding Robot (not included) will make programming with your KS1 pupils easy-peasy! Each sequencing card (11 x 11cm) represents a function or button on EaRL. They can be used to plan out the steps you want EaRL to take before programming. This encourages pupils to hone their computational thinking skills and introduces them to the idea of testing their sequences, like a real-life coder!
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